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Well it's not like it hasn't been done before.

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Not bad

Well you know not much originality there, but it's still was pretty good. A few suggestions though. Try and make your menu and upgrade buttons a little bit more proffesioninal what I mean by that is you boxes just seemed very poorly done. Your animation of the first person veiw was ok I mean doesn't take much animation on a first person view, but that your action scripting skill are still better than mine so you know I can't argue with that. Your intro was not the way to go, 3D please don't. Just try and draw the chracter the three d version was just off big time, but then 3d is very hard to do. I did like the end of the intro how you zoomed into his eye and that's were your symbol came from I did like that. Ok now I'm going to talk about the game in general. As I said earlier not very original, but you still did a good job not the best nor the worst. I think your upgrade choices were fantastic most people focused on spells, and people, health, defense and what ever else people have. You did something that is historily correct well some of it at least. Your invading characters could have been dressed atleast I mean don't have then running at you grey and naked even though it's in a first person view you still need more creativity in your invading characters. Also your castle could have been better drawn not much to it is there. Well I would like to see your updated version of this and I hope that you keep at it my friend and good luck.

Arclite83 responds:

Thanks for the compliments: Let me just respond to a few parts.

The intro is 'me', recorded with a camcorder and drawn over. It was essentially a test for the cutscenes for BattleMage, and I liked it so I kept it as my logo. The BM Scenes will all be in a similar style.
I'm glad you liked to upgrades; I just made a big list and chose the ones I thought would be the 'neatest' to use.
The invaders are simplistic, I know; hence the game only took a week. I focused more on the actionscript than anything else, and the earlier enemies purposely go straight in (the fliers 'arc' in perpendicular to their rotation, and their 'facing' compensates based on that). Some aren't dressed because they're shadows; incorporeal.
As fo rthe rest of the artwork; eh, I'm an engineer, not an artist. Art's always been my weak point, but I'd like to think I've developed an interesting 'simplistic' style for this game.
Thanks for the review, and look for BattleMage coming soon!

Very Good

Well I must say a very good job on this game. I would like to see the final version of this, and some added things that you might think of. First off a very good idea not all that original, but still not seen much here on NG. There are some bugs that I think you know about already , but I'm still going to point them out for you. When you clicked on certaion pplots of land near the edges some of the options for the piece of land that you clicked on you couldn't see half the page I don't know why I'm going to guess I think it's because of the mana book expands just about were the scroll cuts off so I suggest you fix that. Not all that complicated you know I would like to see you make like different types of game play you know. How far can you get in this many days and have it be fair gameplay so what you do is you restric the time mana thing so no one can cheat. Have a regular game play and then have a one were you are competing with other places have like a contest on who can build theirs faster I would also suggest that on that game play that you add some troops to affect what the others are doing you know the whole Civilization game idea were you need to survive. I suggest music on the game play not just in the intro I mean that little sword sound bit you had can stay, but when you had it naked like that it just fit in very well and it kind of got on my nerves every five seconds you would hear it. The intro music was not bad, but for a game like this you want to go with a netrual song type nothing too fast or too slow. I would give you the site here, but I can't so I don't know what I'll do to help you fix that. Oh I forgot also try and fit in an option menu like if they want good quality or good game play wich is kind of one affects the other. On your final version I would like to see you get rid of all the extra stuff that you had in the window of game play and just have a bigger piece of land or just an enlarged plot of land either is fine with me as long as it has the affect that it's bigger. I can't wait to see the final version and can't wait to ee what else you'll think of and I'll be waiting to review them.

Yes

Great job. I like the regular old find what wrong in the picture game. You adding Dynasty Warriors makes it even better. Graphics are good and picutres were very well drawn. You did mess up Sun Ci though he looks pink than red, and that bow doesn't help either. I like that you had most of the characters from the DW games why you picked Sun ci and Diao Chan to the host is beyond me, there is better choices for hosts.

Insp-Chin responds:

The sound actors made me think of Da Qiao and Sun Ce... Planned to make the others like the Shu's characters but I just can't find the proper voice actors for that, that's why I chose Sun Ce and Da Qiao become the hosts cause their voices are quite similar to Dynasty Warriors series (in Japanese version)... Thank you! XD

Enough please

I like the simpsons as much as the next person, but how many Homer Soundboards do we have already, too many if you ask me.
Yours isn't even that good I've seen better ones.

DarkJeroyd2000 responds:

Sorry. After this one, i'll stop with the simpsons soundboard I mean it.

Well....

Well this game was good, but it was wierd. I didn't see the point in it, it is just like the alien game except you substituted the aliens and thhe ship for a baratone and other instruments. I really good thought, but I don't think got the full idea out you didn't lay it out enough.

Glaiel-Gamer responds:

I don't understand what you mean by "you didn't lay it out enough."

Good

Another good idea of an original game. You have taken the whole style of game created a new version that well I think no one has yet. Well any way the idea of each time you miss the roof lowers is great. One thing I didn't like was that the bar was hard to control but I guess that makes it more of a challenge.

Nice

Yes you have made omsething that hasn't been done before with the snake style game. You have created a free flowing snake that doesn't just collect stuff it shoots thos you used to try and aviod. I really like this idea it is very creative. I would like to see what else you could come up with in your next game or flash.

There is no rest without vengeance

Age 37, Male

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San Antonio,Tx

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